![]() ![]() The latter kinda sucked because there were only a few things it could do so I felt like the points would have been better spent in something else. Although I only tried playing as a full gun focused build and as a full hand ball thing build. I didn't like the 'builds' thing though because they just felt under developed and a bit pointless. Also ammo and gear in general was a bit harder to come by so you had to be really careful and less gung ho which was exciting seeing as enemies could kill you easily. ![]() SS2 either added the cost to respawns or balanced it better so that I felt like dying was something I really needed to be scared of. I think you could barely lose because of respawning infinitely, and with a fair amount of energy and health too. Although if I remember right, the first game was a bit easier in terms of death which I don't like.
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